lista de plagiados
Epic's Unreal Tournament 2003 and 2004 (PC)
Konami's Silent Hill series
Lionhead's Black & White 2 (PC)
Blizzard's Diablo 2 (PC)
Troika's Vampire: The Masquerade - Bloodlines (PC)
Bethesda's The Elder Scrolls III: Morrowind (PC, Xbox)
The 1997 film Spawn
People Can Fly's Painkiller (PC)
Gray Matter's Return to Castle Wolfenstein
Blizzard's World of Warcraft
The Lord of the Rings (to be confirmed)
Human Head Studio's Rune (to be confirmed)
y aqui esta el project leader steve bovis preguntando como hacer copy-protection
Game security

igual nomas saco buen puntaje 8.0 en gamespot
mas encimas les ayudaron a hacer el juego en si
Quote:
Turns out this guy Steve Bovis stretched the truth when he talked about remaking the game for PC out of code he developed a decade earlier... He doesn't know HOW to code!
Bovis used a recently-released free indie game software called "Wintermute" for the entire game. It's a great program that allows you to design complex adventure games with basic coding knowledge. The thing is, Steve Bovis has about twenty long threads on the Wintermute forums asking help for EVERYTHING! Animation, NPC interaction, video files, applying fonts, even how to get the cursor to change. If you read between the lines, you see Steve may have been subtley asking the Wintermute community to send him the exact scripts he needed, and in most cases he got them. Which means that Limbo of the Lost was programmed quite a bit by members of the Wintermute community, yet credit for the game only went to three people
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:silvando