Richard Allen Garriott El internacionalmente reconocido diseñador de videojuegos, creador de la serie
Última, ha despegado de Baikonur, Rusia, el 12 de octubre como el sexto turista espacial de la historia, viajando en la cápsula Soyuz.-
Lo cierto de todo esto es que éste muchachín es hijo de un astronauta de la NASA, pero eso no quiere decir que le pagaron el viaje, sino que pagó de su bolsillo los 30 millones de dólares que sale el viaje, y tiene fundamento en su éxito profesional. A continuación su curriculum:
Programming career
Richard continued programming many games, often offering them to friends for free. He produced his first published game,
Akalabeth (
DND28b[4]), in the summer of 1980 while working at a
ComputerLand retail store. Garriott earned more than enough money from
Akalabeth to pay to continue his education. In the fall, he entered the
University of Texas at Austin, joined the school's
fencing team and later joined the
Society for Creative Anachronism.
In the early 1980s, Garriott developed the
Ultima computer game series (sequels after the first were numbered, such as
Ultima II,
Ultima III and so on). Originally programmed for the
Apple II, the first was published by California Pacific Computers, and sold in
Ziploc plastic bags to interested parties. The second part was published by
Sierra On-Line. By the time he developed his third installment, the games had such a large following that Garriott (along with his brother,
Robert, and father and others) established
Origin Systems, their own
video game publisher, to handle the publishing and distribution of his title, now available on several platforms. Origin went on to become one of the most influential
game developers in the
history of video games.
Garriott sold Origin to
Electronic Arts in September 1992. In 1999 and 2000, EA canceled all of Origin's new development projects, including
Privateer Online, and
Harry Potter Online[5][6]. In the midst of these events, Garriott resigned from the company and returned to the industry by forming
Destination Games in April 2000 with his brother and Starr Long (the producer of
Ultima Online). Once Garriott's non-compete agreement with EA expired a year later, Destination partnered with
NCsoft where he currently acts as a producer and designer of
MMORPGs.
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